Faculties and centres
1) Is it mandatory to participate in PBL methodology?
- No. Specialization subjects can be studied individually without participating in PBL metodology.
In this case, students will develope specific projects for each one of enrolled subjects.
2) Is it necessary to enrol in the seven subjects to be able to participate in PBL methodology?
- The most convenient way is to enrol in the two compulsory and four optional ones (six subjects).
Thus, students obtain the specialization reference (four optional subjects), and can get thirty-six optional credits,
, that are necessary for the Syllabus with the Work experiences subjects, for example.
Nevertheless, there is flexibility to adapt the project to the subjects enrolled.
3) What happens if I enrol in different subjects to the ones of my group mates?
- This situation does not pose any problem, as it is resolved with flexibility as we mention before.
If you have some different subject to your mates, these will contribute with their aims to the project.
For example, if you have enrolled in Sound Design Techniques, you can provide sound to the game, working only in the
one hundred and fifty corresponding hours to this subject.
4) What does each subject provide to the PBL project?
- As the project will be a video game, it's clear that each subject can provide contents to the game, through scalable
It is obvious that a video game must have graphics, and the Advanced Graphics Techniques has one main objective:
to incorporate a graphic engine for the video game.
Another fundamental feature in the video games is the character artificial intelligence, and the Subject Video
Games I is the responsible to provide this aspect.
The subject Video games II has among its fundamental purposes the study of physic engines for a video game,
so students will be able to add this attribute to their projects.
The subject Virtual Reality includes among its contents the motion capture, so students can apply this feature to
the game characters.
You also can't imagine a video game without sound. The subject Sound Design Techniques is the responsible
And, finally, it's also very important the incorporation of synthetic images and videos. This is one of the Digital
Postproduction subject objectives.
1) Which is the suitable number of components for a group?
- A good number would be four or five, but there will be flexibility with this aspect.
2) What happens if I don't join a group at the start of the course?
- There isn't any problem, as in the first Multimedia Projects subject class these cases will be resolved.
The first option is to join a group at the beginning of the classes, but if itsn't possible a part of this first session
is dedicated to constitute the groups that are missing, with the advice of the attendees teachers.
3) Can I study the PBL methodology with a group of an alone person?
- It is not allowed. Nevertheless, you can comment this situation with the PBL teachers.
4) What happens if there is an abandonment in the group?
- In this case the group has to replan the project, so it will be necessary to subtract the hours and points
corresponding to the student who won't participate with the group.
Also it will be required to rethink the project goals, so that they are assumable by the new group considering that now
it has one less component.
5) Is there direct tutoring for each group?
- Yes. A teacher/tutor will be assigned for each PBL group at the course start, who will perform a continuous monitoring
to the team working during the course.
1) What is the project Budget/Preliminary Report?
- It is a document elaborated by the group at the course start. It contains a detailed description of the project to
develop, including mainly the scheduling divided in the three set milestones at the start of the course, and the
detailed budget on points (grade).
At each milestone there is to specify goals to be obtained for each subject, the established punctuation to each one
and the deliverables that will confirm its achievement.
These aims have to be coherent to accomplish a finished product at the course end, and take into account the terms
in which involved subjects are taught.
Once made, it is signed by the group and the teachers, constituting the base for the project evaluation.
2) How is it elaborated the project planning of the inside the budget?
- The first to take into account is the number of work hours of each subject, and the number of components of the
group. According to the ECTS credits, a subject involves 150 total work hours for a student as all subjects have six
credits, and 10 points regarding to the budgeted grade.
For example, if the group consists of 5 people and all have enrolled in Multimedia Projects, they should schedule
5*150 h. = 750 h. of total work and budget 5*10 = 50 points for that subject.
So, once it has been determined the total work hours to fulfil by the group, it is necessary to distribute them
consistently among the three set milestones, organizing them in goals or tasks to realise. Each one of these aims is
related with one subject, and it is necessary to assign it a punctuation, taking into account the subject total.
For this task the group has the teachers advice at all times.
For example, if the group estimate 50 hours and 5 points to the game logic task in the budget, to another task which
we have scheduled 10 hours it wouldn't be coherent that it will be budgeted with the same 5 points. In this case, 1 point
will be the most logical punctuation for this task.
3) How must the hours / points among the different milestones be distributed ?
- It is necessary to consider the goals to achieve for each subject, and the term in which they are taught.
For example, it is more logical that the majority of the corresponding aims to Video games I subject are found at the
first term, since this subject is taught on 1st term. Therefore, the greater part of the 150 hours / 10 points of Video
Games I(for each component of the group) would have to locate in the first milestone.
4) How are the deriverables set in each milestone?
- The deriverables have to justify the milestone goals achievement.
For example, if a goal is the game menu design and implementation, its related deriverable can be to show a window
with the menu and go to some of its options to check the navigation.
5) Can the budget be modified?
- Yes. After the first milestone, the groups will be able to do changes that affect milestones 2 and 3 until the first week of
March. It will exist a model document of changes request, that will have to be confirmed by the project tutor.
1) Is there examinations in the subjects?
- No, the mark of each subject is the weighting 80%*Project grade+20%*Subject works grade
The project grade is detailed in 60%*Milestones grade+ 20%*Final product grade
2) If you fail the PBL project, do you fail all the subjects?
- It is not necessarily so. The project grade is modulated in function of the specific subject goals obtained in the project.
Besides, the group members can accomplish different grades, as explained below.
3) Do all the group members obtain the same grade?
- In the same way, it is not necessarily so. If there is a justified agreement signed by the group members, they can
decide an unequal distribution of the project grade in the subjects that they consider.
For example, if in Multimedia Projects subject the group has obtained 8 final grade, and there are four components in
this group, there are 32 points to give out. Then, the group members of the group could agree a different distribution
in 9, 9, 9 and 5 points respectively, whenever it was justified and they deliver a signed document accrediting this
For this type of questions the elaboration of group statutes at the course start is recommended, where the rules
governing its operation are reflected.